<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1278</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	10/29/99 10:16:48 PM Pacific Daylight Time<BR>
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Traveller-digest     Saturday, October 30 1999     Volume 1999 : Number 1278<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: Yet more 3D work<BR>
Re: contact separation<BR>
Re: [OT] One Day In Peace<BR>
Re: Yet more 3D work<BR>
Re: Jump-6 Yacht (Using FF&S2) [longish]<BR>
Re: SEC: UNCLASSIFIED Hobby Skills<BR>
Re: Jump-6 Yacht (Using FF&S2) [longish]<BR>
Re: BD Crush Depth (was Freezing in the Aleutians)<BR>
Re: Re: Traveller economics<BR>
Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump drives (was Re: Just say "no" to lhyd))<BR>
Re: 3D Art<BR>
Re: 3D Art<BR>
Re: Yet more 3D work<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 18:54:55 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
The closest I came were the Discovery-like cargo haulers that I did for<BR>
G:Space 3rd Edition.  Never got around to rendering any shots with those for<BR>
my gallery, and I may have lost them during a recent hdd wipeout :(  I also<BR>
did a solar sailing ship that'd qualify as a low tech craft.  That one was<BR>
kinda' fun.<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
>Please do, and render some more "primative" spacecraft. I doubt SJG will<BR>
>have Jesse work much in that area, so you probably have an open field, and<BR>
>your work is wonderful. Great contrast to the TL C+ craft we are used to<BR>
>seeing.<BR>
><BR>
>////////////////////////////////////////<BR>
>Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523<BR>
>IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+<BR>
><BR>
>"FGMP, or not FGMP, -- that is the question: --<BR>
>Whether 'tis nobler in the mind to suffer<BR>
>The slings and arrows of outrageous fortune,<BR>
>Or to take arms against a sea of troubles,<BR>
>And with hot plasma end them?"<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 18:55:55 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
ROFLMAO!!!!!<BR>
Jesse<BR>
:)<BR>
<BR>
<BR>
>Well I guess we'll let some of these pirate, near-c rock types get a couple<BR>
>of posts in on our 3d list now ;*)<BR>
><BR>
>Mike<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 19:01:37 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
Wwweellllllll, about the best way to get a taste of it would be to try and<BR>
find one of those freebie disks of trueSpace2 (IIRC) floating around with<BR>
magazines.  More powerful program than something like PovRay, which you can<BR>
download for free.  Hard to get realistic results with PR though.  Second<BR>
thing is to scour the 'Net and read everything you can find on the newstands<BR>
about doing 3D.  Tutorials are your friends :)  That's how I've learned<BR>
(that and experience...I'm picking something new up all the time).<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
>Hey, don't feel bad.  At least you get end products.<BR>
><BR>
>I really wan to try some of this.  How does one get started?  What software<BR>
has<BR>
>the best balance of ease of use and usefulness?  any advice you Masters<BR>
would<BR>
>give to anyone foolish enough to think he can join you?<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 19:05:20 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
Well, either that's a really good painting (near movie matte-painting level)<BR>
or that station STARTED OUT as 3D somewhere or other :)  Pretty interesting<BR>
design.  Unfortunatley, it doesn't look like I'll have enough time to get<BR>
anything that interesting done for "Starports", and more's the pity.<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
- -----Original Message-----<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Friday, October 29, 1999 4:45 PM<BR>
Subject: Re: Yet more 3D work<BR>
<BR>
<BR>
>any of you 3D gods out there wanna do a custom (charity) job for me?<BR>
lol...<BR>
><BR>
>I'd like to get a 3D version of the station located at....<BR>
><BR>
>www.mhtc.net/~shimmer/p.htm<BR>
><BR>
>I like the station, and would love a good model of it.  :)<BR>
>----------------------------------------------<BR>
>he he he he he he he he he he he he<BR>
><BR>
>      Shimmer<BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 19:06:53 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
OK, that's weird.  Unless Bruce replied to you directly and you copied the<BR>
list Shimmer, the mailing list is dropping messages on me >:(<BR>
<BR>
Jesse<BR>
<BR>
<BR>
- -----Original Message-----<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Friday, October 29, 1999 5:50 PM<BR>
Subject: Re: Yet more 3D work<BR>
<BR>
<BR>
>it comes from a Star Trek mailing list I am on.  I'll have to look into<BR>
that.<BR>
>Thanks for the thought.<BR>
><BR>
>Bruce Johnson wrote:<BR>
><BR>
>> Where did you get that graphic...it sure _looks_ rendered to me...the<BR>
>> model might be Out There...<BR>
>><BR>
>> Shimmergloom wrote:<BR>
>> ><BR>
>> > any of you 3D gods out there wanna do a custom (charity) job for me?<BR>
lol...<BR>
>> ><BR>
>> > I'd like to get a 3D version of the station located at....<BR>
>><BR>
>> --<BR>
>> Bruce Johnson<BR>
>> University of Arizona<BR>
>> College of Pharmacy<BR>
>> Information Technology Group<BR>
><BR>
>--<BR>
>----------------------------------------------<BR>
>he he he he he he he he he he he he<BR>
><BR>
>      Shimmer<BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 19:15:22 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
>Lightwave, as Jesse uses it, seems to have some real advantages, but at a<BR>
>very high cost. Of course the program doesn't do it all... even with it I<BR>
>doubt that I'd be in Jesse's league (well I can wish, but..), so is it<BR>
worth<BR>
>the money? Probably not at this time...<BR>
<BR>
<BR>
<BR>
Yeah, unless you're stinkin' rich and can afford to throw money at a hobby<BR>
you may not end up pursueing, Lightwave is a *wee* bit pricey to start with<BR>
($1,800 for 5.5, goes up to $2,495 when L[6] streets).  On the other hand,<BR>
if you start playing around with 3D and like it, Lightwave is definately a<BR>
pacakage to reckon with if you can afford it.  B5, Star Trek's DS9 &<BR>
Voyager, and countless others all use it.  Seen the new Pontiac commercials<BR>
with the car driving through and around all these weird metallic looking<BR>
things?  That was LW too.<BR>
<BR>
<BR>
><BR>
>Well, that's how I started playing with this stuff, and it now consumes<BR>
MOST<BR>
>of my free time! My wife uses the names of several 3d artists on this list<BR>
>as if they contained ony 4 letters... and says that they are going to be<BR>
>named in the divorce papers, but dang if it isn't fun!!!<BR>
><BR>
>Mike<BR>
<BR>
<BR>
<BR>
ROFLMAO!!!!!  I'm sure I'm on THAT list!  My apologies to your wife ;)  Tell<BR>
her you could make money on it someday though!<BR>
<BR>
Jesse<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 21:36:34 -0500<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
I just hit reply<BR>
<BR>
Jesse DeGraff wrote:<BR>
<BR>
> OK, that's weird.  Unless Bruce replied to you directly and you copied the<BR>
> list Shimmer, the mailing list is dropping messages on me >:(<BR>
><BR>
> Jesse<BR>
><BR>
> -----Original Message-----<BR>
> From: Shimmergloom <shimmer@mhtc.net><BR>
> To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
> Date: Friday, October 29, 1999 5:50 PM<BR>
> Subject: Re: Yet more 3D work<BR>
><BR>
> >it comes from a Star Trek mailing list I am on.  I'll have to look into<BR>
> that.<BR>
> >Thanks for the thought.<BR>
> ><BR>
> >Bruce Johnson wrote:<BR>
> ><BR>
> >> Where did you get that graphic...it sure _looks_ rendered to me...the<BR>
> >> model might be Out There...<BR>
> >><BR>
> >> Shimmergloom wrote:<BR>
> >> ><BR>
> >> > any of you 3D gods out there wanna do a custom (charity) job for me?<BR>
> lol...<BR>
> >> ><BR>
> >> > I'd like to get a 3D version of the station located at....<BR>
> >><BR>
> >> --<BR>
> >> Bruce Johnson<BR>
> >> University of Arizona<BR>
> >> College of Pharmacy<BR>
> >> Information Technology Group<BR>
> ><BR>
> >--<BR>
> >----------------------------------------------<BR>
> >he he he he he he he he he he he he<BR>
> ><BR>
> >      Shimmer<BR>
> ><BR>
> ><BR>
<BR>
- --<BR>
- ----------------------------------------------<BR>
he he he he he he he he he he he he<BR>
<BR>
      Shimmer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 21:40:01 -0500<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
WHAT?!  You were not gifted with an innate knowledge of how to do everything in<BR>
3D?  You are not some divine avatar of the god of 3D or some experiment by<BR>
Grandfather?  There is hope for me yet.<BR>
<BR>
Jesse DeGraff wrote:<BR>
<BR>
> Wwweellllllll, about the best way to get a taste of it would be to try and<BR>
> find one of those freebie disks of trueSpace2 (IIRC) floating around with<BR>
> magazines.  More powerful program than something like PovRay, which you can<BR>
> download for free.  Hard to get realistic results with PR though.  Second<BR>
> thing is to scour the 'Net and read everything you can find on the newstands<BR>
> about doing 3D.  Tutorials are your friends :)  That's how I've learned<BR>
> (that and experience...I'm picking something new up all the time).<BR>
><BR>
> Jesse<BR>
><BR>
> >Hey, don't feel bad.  At least you get end products.<BR>
> ><BR>
> >I really wan to try some of this.  How does one get started?  What software<BR>
> has<BR>
> >the best balance of ease of use and usefulness?  any advice you Masters<BR>
> would<BR>
> >give to anyone foolish enough to think he can join you?<BR>
> ><BR>
<BR>
- --<BR>
- ----------------------------------------------<BR>
he he he he he he he he he he he he<BR>
<BR>
      Shimmer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 22:00:59 -0500<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
Somebody mentioned that POVRAY was free.  How easy to use is povray?  Is it<BR>
worth the time to download it because it is obviously worth the price of<BR>
nothing.<BR>
<BR>
- ----------------------------------------------<BR>
he he he he he he he he he he he he<BR>
<BR>
      Shimmer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 20:59:44 -0600<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: contact separation<BR>
<BR>
>>What an incredibly low number.  Must be wrong.<BR>
><BR>
>	Even more wrong if you go the other way:<BR>
><BR>
>		Log(2-3) = undefined<BR>
<BR>
That's because in a community with a population of a few hundred,<BR>
everybody already knows everybody else.  :)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 21:08:23 -0600<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: [OT] One Day In Peace<BR>
<BR>
>ONE DAY IN PEACE<BR>
><BR>
>JANUARY 1st, 2000<BR>
><BR>
>This a 24 hour concept where no guns are fired anywhere on earth,<BR>
>including on television. What if: for 24 hours, whosoever was at war<BR>
>in December 1999,agrees that for one whole day, no guns would  be<BR>
>fired. The silence would be golden. What if: the television<BR>
>programmers of the world agreed NOT to air any programming with a<BR>
>violent content?<BR>
<BR>
Great. Just what we need, an entire day with nothing good on TV.<BR>
<BR>
>What if people boycotted movies with violent content?<BR>
<BR>
But I *like* movies with violent content...<BR>
<BR>
Looks like on January 1st I'm going to have to run an action film<BR>
marathon. Let's see... Starship Troopers, Commando (Schwarzenegger),<BR>
The Running Man (Arnie again), Robocop, Die Hard 1 & 2, Terminator 1<BR>
& 2... I own all of these, except Commando (which I can borrow from my<BR>
mom).<BR>
<BR>
>I don't believe that censoring the media will make the world a more<BR>
>peaceful place, and I don't support such efforts, EVER. If this were the<BR>
>case, then Japan would be more violent than the US (do you ever watch<BR>
>anime? that stuff is on network TV!) but instead their crime rate is much<BR>
>lower. Actually I think that these TV programs provide people with a<BR>
>needed outlet for their emotional energies.<BR>
<BR>
Japanese kids watch cartoons, movies, and tv shows that are more violent<BR>
than what we see in North America, and they play more violent video games.<BR>
Yet the crime rate over there is much lower than it is here. However, since<BR>
I do not want to start (yet another) debate about the Second Amendment, I<BR>
will refrain from drawing a conclusion in this forum. :-D<BR>
<BR>
- -- g<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 23:27:30 -0400<BR>
From: Juliean Galak <jg42@cornell.edu><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
While we are on the topic, does anyone have any pointers to 3D Studio Max <BR>
tutorials that demonstrate how to model spaceship-like objects.  About 90% <BR>
of the tutorials I've seen deal with how to make various "Effects", <BR>
something I don't need right now.  The rest seem to be split between stuff <BR>
on textures (which I'll need later), and organic looking stuff.  I on the <BR>
other hand, want to learn to model really non-organic objects.  Things like <BR>
Star Wars or B5 (the humans) spaceships, blasters, etc.<BR>
<BR>
Furthermore, it would be nice if the tutorial would discuss <BR>
generalities.  There are all too many tutorials out there that are along <BR>
the lines of "Here's how to model a banana" that teach nothing more than <BR>
how to model bananas, without addressing more general features of the tools.<BR>
<BR>
If anyone has a pointer to this sort of stuff, I'd greatly appreciate it.<BR>
<BR>
<BR>
           -- Juliean Galak (a.k.a. Falcon)<BR>
	     Gearhead-in-Training<BR>
<BR>
- --<BR>
Gerfalcon Enterprises - GURPS Traveller Ironmongery for the 5th Millenium<BR>
IMTU tc  t4+ tg++ tt? ru ge++ 3i+ c+ jt au@ st+ ls+ pi-(+)<BR>
	ta- he+ kk-- hi+ as++ va++ dr+ so+ zh++ vi+ 0601<BR>
jg42@cornell.edu        "I do not agree with a word you say, but I will<BR>
                          defend to the death your right to say it."<BR>
                                              -- Francois Marie Voltaire<BR>
#include <disclaimer.h> "Imagination is more important than knowledge"<BR>
                          			     -- Albert Einstein<BR>
for PGP public-key and<BR>
more quotes,  http://gerfalcon.tzo.com/plan.htm<BR>
Traveller WWW Page: http://gerfalcon.tzo.com/Traveller/<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 30 Oct 1999 00:01:12 EDT<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Jump-6 Yacht (Using FF&S2) [longish]<BR>
<BR>
In a message dated 10/29/99 6:55:28 PM Pacific Daylight Time, <BR>
wombat@premier.net writes:<BR>
<BR>
<< Comments, anyone? >><BR>
<BR>
great; but every Yacht needs a dinghy...:-)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 23:03:32 -0500<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: SEC: UNCLASSIFIED Hobby Skills<BR>
<BR>
On 10/28/99 at 06:20 PM,  "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au> said:<BR>
<BR>
>HOBBY & TRIVIA SKILLS<BR>
<BR>
>Tired of drab colourless PC & NPCs? Are they simply looking like a<BR>
>collection of UPP's and same'o same'o skills?<BR>
<BR>
>Then spice them on up with hobby or trivia skills. Skills that<BR>
>ordinarily don't have a place in a game and have no real influence on<BR>
>almost any task, but nonetheless could or can be used at some point.<BR>
>Chess, fishing, knowledge of Horror TriD or Contemporary Romance<BR>
>Fiction could all be yours . . . .<BR>
<BR>
>Give the NPC or PC a number of hobby/trivia skill levels equal to<BR>
>his/her Education and let them go nuts. If ever called onto to<BR>
>perform a hobby/trivia task, roll Vs an appropriate stat+skill level<BR>
>(if unskilled subtract 3) e.g. ice skating or wood-carving then use<BR>
>Dex, recalling a specific sport statistic then use Educ.<BR>
<BR>
Excellent idea!  <BR>
<BR>
But EDU might not be the best way to rate certain kinds of hobby<BR>
skills.  DEX (or AGL depending on your system) might be better for<BR>
skills that depend on physical characteristics and EDU for mental<BR>
based skills.  Would levels equal to both DEX and EDU for<BR>
appropriate hobby skills be too much?  Also, shouldn't the number of<BR>
terms the character has "served" be a limit on such skills.<BR>
<BR>
Maybe something like this:  The PC gets 4 levels per term for<BR>
hobby/trivia skills.  The maximum limit in levels for physical based<BR>
skills is the PC's DEX and for mentally based skills is EDU.  The<BR>
skills chosen shouldn't be profession or career related, and, as<BR>
always, the GM has final approval.<BR>
<BR>
This would be great!  Suz's character, Mira, can now have that high<BR>
skill in Spherical Handball, Cory his cello and musical composition<BR>
skills, Martan has a way to be skilled at rock climbing, Woof can<BR>
have his archaeology hobby and it doesn't affect their professional<BR>
and career based skills.<BR>
<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 23:18:32 -0500<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Jump-6 Yacht (Using FF&S2) [longish]<BR>
<BR>
Sethkimmel@aol.com wrote:<BR>
> <BR>
> In a message dated 10/29/99 6:55:28 PM Pacific Daylight Time,<BR>
> wombat@premier.net writes:<BR>
> <BR>
> << Comments, anyone? >><BR>
> <BR>
> great; but every Yacht needs a dinghy...:-)<BR>
<BR>
If you can find a place on a 100 dton, J-6 ship for a small craft, then<BR>
feel free to carry one.  ;-)<BR>
<BR>
Anyway, the ship is streamlined, so it can serve as its own dinghy.<BR>
<BR>
Thanks for the feedback.<BR>
<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 19:29:39 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: BD Crush Depth (was Freezing in the Aleutians)<BR>
<BR>
In mail you write:<BR>
<BR>
> Quite right, quite right. I erroneously assumed that the WinCalculator would<BR>
> behave like a standard calculator and do operators in the order I inputted<BR>
> them. Instead the silly thing thinks for you and does operation in order<BR>
> precedence.<BR>
<BR>
You must only use cheap calculators. Even my *old* TI calc uses order<BR>
of precedence. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 19:17:45 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Re: Traveller economics<BR>
<BR>
In mail you write:<BR>
<BR>
> Leonard Erickson wrote:<BR>
> ---------------------------------<BR>
>> I assume that they conduct trade with the Imperium, so there must be<BR>
>> some way to exchange currencies.<BR>
><BR>
> Simplest way of all. You buy a cargo at one end with Imperial Credits<BR>
> and sell it at the other end for local money. The *average* of such<BR>
> transactions is the "real" exchange rate. <BR>
><BR>
> Note that this means that given the right circumstances, the A->B rate<BR>
> may not be the inverse of the B->A rate. <BR>
> -----------------------------------------<BR>
><BR>
> You'd have to give me a *very* good reason to believe this.  In the<BR>
> Real World this doesn't happen any more because of our global currency<BR>
> markets.  I doubt it could even happen in the TU, at least for very<BR>
> long, because of the extraordinary profit opportunity such an event<BR>
> would create.  All it would take would be some banks or even black<BR>
> marketeers to spot this arbitrage opportunity and drive the two prices<BR>
> to parity.  Only a *really* thin currency market could stand something<BR>
> like this existing.<BR>
<BR>
Well, I didn't say it was *common*, just *possible*. And most folks<BR>
merely consider this sort of thing to indicate "high profit cargo"<BR>
rather than currency exchange. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 23:53:59 -0500<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Alderson Drives and the MiGE Universe (was Re: Traveller: Aberrant jump drives (was Re: Just say "no" to lhyd))<BR>
<BR>
On 10/29/99 at 03:03 AM,  "Keven R. Pittsinger" <jamstar@accesstoledo.com> said:<BR>
<BR>
>> This leads to a space travel paradigm similar to the CoDominium and<BR>
>> _Mote in God's Eye_ settings; most of space travel is spent moving to<BR>
>> and from Alderson points.<BR>
<BR>
>True, but I have no clue if Niven & Pournelle ever published their<BR>
>notes for  the Alderson Drive anywhere, so figuring out where an<BR>
>Alderson Point is, your  guess is prolly better than mine.  They<BR>
>*seem* to be on the order of a few  AU's out from the primary (except<BR>
>of course for the one in Murcheson's Eye)<BR>
<BR>
With the Alderson Drive most stars only had connections to a few<BR>
other stars, and many stars weren't connected at all.  Might explain<BR>
why the universe appears so flat. <BR>
<BR>
I think the MiGE/CoD universe would be a great place to play, but it<BR>
needs a well thought out setup.  I don't think either Pournelle or<BR>
Nivin rpg, or have any interest in rpging.  I'd also lay you odds<BR>
that they would want a nice hefty licensing fee to use their<BR>
background in anything commercial.  I don't even know if it would be<BR>
legal to develop something non-commercial based on the MiGE universe<BR>
for more than personal use.<BR>
<BR>
It certainly *would* be an interesting project.  <BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 22:04:12 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: 3D Art<BR>
<BR>
Oops, there it is :)  I'm just getting Shimmer's reply before Bruce's posts<BR>
>:(<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
- -----Original Message-----<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Friday, October 29, 1999 7:38 PM<BR>
Subject: Re: 3D Art<BR>
<BR>
<BR>
>A handy program to have is 3DWin<BR>
><BR>
>http://www.stmuc.com/thbaier/<BR>
><BR>
>That will convert among a large number of different formats. The web<BR>
>site is insanely slow right now, though...<BR>
><BR>
>Jesse DeGraff wrote:<BR>
>><BR>
>> Those are the native object & scene files respectively for Lightwave.  In<BR>
>> addition to Lightwave, I know trueSpace will import .lwo object at a<BR>
>> minimum, and maybe the .lws scene file.  Can't remember as it was quite<BR>
>> awhile ago that I used tS2, and the capabilities may have changed since<BR>
>> then.  Think it's up to 4+, with 5 on the very near horizon.<BR>
>><BR>
>> Best,<BR>
>> Jesse<BR>
><BR>
><BR>
>--<BR>
>Bruce Johnson<BR>
>University of Arizona<BR>
>College of Pharmacy<BR>
>Information Technology Group<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 30 Oct 1999 00:10:36 -0500<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
Subject: Re: 3D Art<BR>
<BR>
bows<BR>
<BR>
<BR>
Jesse DeGraff wrote:<BR>
<BR>
> Oops, there it is :)  I'm just getting Shimmer's reply before Bruce's posts<BR>
> >:(<BR>
><BR>
> Jesse<BR>
><BR>
> -----Original Message-----<BR>
> From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
> To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
> Date: Friday, October 29, 1999 7:38 PM<BR>
> Subject: Re: 3D Art<BR>
><BR>
> >A handy program to have is 3DWin<BR>
> ><BR>
> >http://www.stmuc.com/thbaier/<BR>
> ><BR>
> >That will convert among a large number of different formats. The web<BR>
> >site is insanely slow right now, though...<BR>
> ><BR>
> >Jesse DeGraff wrote:<BR>
> >><BR>
> >> Those are the native object & scene files respectively for Lightwave.  In<BR>
> >> addition to Lightwave, I know trueSpace will import .lwo object at a<BR>
> >> minimum, and maybe the .lws scene file.  Can't remember as it was quite<BR>
> >> awhile ago that I used tS2, and the capabilities may have changed since<BR>
> >> then.  Think it's up to 4+, with 5 on the very near horizon.<BR>
> >><BR>
> >> Best,<BR>
> >> Jesse<BR>
> ><BR>
> ><BR>
> >--<BR>
> >Bruce Johnson<BR>
> >University of Arizona<BR>
> >College of Pharmacy<BR>
> >Information Technology Group<BR>
> ><BR>
<BR>
- --<BR>
- ----------------------------------------------<BR>
he he he he he he he he he he he he<BR>
<BR>
      Shimmer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 22:13:41 -0700<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
I've got a tutorial in the works (OK, it's been in the works for a couple of<BR>
months, but I've been busy dammit ;) showing step by step how I created the<BR>
Sulieman / Type S Scout Courier.  As SOON as I finish the interior work for<BR>
"Starports" (this weekend) then I'll finish off that tutorial and post it on<BR>
my site.  I'll post a note to the TML saying it's up.<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
- -----Original Message-----<BR>
From: Shimmergloom <shimmer@mhtc.net><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Friday, October 29, 1999 7:34 PM<BR>
Subject: Re: Yet more 3D work<BR>
<BR>
<BR>
>I will look for that computer Arts issue.  How much of an artist do you<BR>
have to<BR>
>be?  Do these programs do the framework for you or do you have to draw that<BR>
>yourself?<BR>
><BR>
>"Micheal D. Peters" wrote:<BR>
><BR>
>> Humm, where and how to start... There are probably as many answers as<BR>
there<BR>
>> are 3d players out there! I don't think more than 3 of us use the same<BR>
>> software. I started playing with a "free" version (magazine cd) of poser<BR>
1<BR>
>> and Truespace 2 I believe. The magazine was Computer Arts and I think<BR>
they<BR>
>> may still have the issue with the program as a back order.<BR>
>><BR>
>> Almost unknown to me I already had one 3d program, Corel 3d Dream that<BR>
came<BR>
>> with my Corel 6 package. After "cutting my teeth on Truespace, I went<BR>
back<BR>
>> and hit the Corel books and that program, Since Truespace didn't have a<BR>
>> manual I missed a lot of truely GOOD things while tinkering with it, I<BR>
found<BR>
>> out about many of them thriugh the Corel Dream manual.<BR>
>><BR>
>> By luck I found  someone that was looking to get rid of the RayDream 5.2<BR>
>> package, the big brother version to Corel Dream. This was an easier<BR>
>> transition, but now Metacreations is brining out a totally new 3d<BR>
program,<BR>
>> incorperatin parts of Raydream, parts of Infinity D (?) and an interface<BR>
>> similar to the new poser and Bryce interface. So now I have to decide<BR>
>> whither I want to "upgrade" to another program, and is Carrara (MC's<BR>
>> program) the right one.<BR>
>><BR>
>> Lightwave, as Jesse uses it, seems to have some real advantages, but at a<BR>
>> very high cost. Of course the program doesn't do it all... even with it I<BR>
>> doubt that I'd be in Jesse's league (well I can wish, but..), so is it<BR>
worth<BR>
>> the money? Probably not at this time...<BR>
>><BR>
>> Well, that's how I started playing with this stuff, and it now consumes<BR>
MOST<BR>
>> of my free time! My wife uses the names of several 3d artists on this<BR>
list<BR>
>> as if they contained ony 4 letters... and says that they are going to be<BR>
>> named in the divorce papers, but dang if it isn't fun!!!<BR>
>><BR>
>> Mike<BR>
>><BR>
>> ----- Original Message -----<BR>
>> From: Shimmergloom <shimmer@mhtc.net><BR>
>> To: <traveller@lists.imagiconline.com><BR>
>> Sent: Friday, October 29, 1999 7:39 PM<BR>
>> Subject: Re: Yet more 3D work<BR>
>><BR>
>> > Hey, don't feel bad.  At least you get end products.<BR>
>> ><BR>
>> > I really wan to try some of this.  How does one get started?  What<BR>
>> software has<BR>
>> > the best balance of ease of use and usefulness?  any advice you Masters<BR>
>> would<BR>
>> > give to anyone foolish enough to think he can join you?<BR>
>> ><BR>
>> > Tommy Grav wrote:<BR>
>> ><BR>
>> > > On Fri, 29 Oct 1999, Shane Nicholas Thomas wrote:<BR>
>> > ><BR>
>> > > >This 3D business is definately not as easy as Jesse (and others)<BR>
make<BR>
>> it<BR>
>> > > >look!<BR>
>> > ><BR>
>> > > Well you seem to have the business down, for those pictures look very<BR>
>> good.<BR>
>> > > Nice compsition and realistic lighting.<BR>
>> > ><BR>
>> > > You are far beyond me in this, and I have used many hours to try to<BR>
>> > > understand this, but have a very poor artistic sense. I can get the<BR>
>> > > 3D objects to look decent, but have no clue about composition of<BR>
>> > > images, so the end product always look disappointing :-(<BR>
>> > ><BR>
>> > > >Shane<BR>
>> > ><BR>
>> > > Tommy Grav<BR>
>> > > -------------------------------------------------------------<BR>
>> > > tommy.grav@astro.uio.no     http://www.uio.no/~tommygr/<BR>
>> > > Institute of Astrophysics, UiO, No<BR>
>> > > IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++<BR>
>> > ><BR>
>> ><BR>
>> > --<BR>
>> > ----------------------------------------------<BR>
>> > he he he he he he he he he he he he<BR>
>> ><BR>
>> >       Shimmer<BR>
>> ><BR>
>> ><BR>
><BR>
>--<BR>
>----------------------------------------------<BR>
>he he he he he he he he he he he he<BR>
><BR>
>      Shimmer<BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1278<BR>
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